About Me

Quick Facts:

  • I’m 33.
  • I own a female corgi named Ripley.
  • I love colors.
  • I have Ehlers Danlos Syndrome and am a staunch cheerleader for those with disabilities.
  • I’ve been drawing for over 20 years.
  • I’m obsessed with Futurama.
  • I think key lime pie is delicious.

 

Curriculum Vitae

EDUCATION:

2017
M.S. Arts Technology, Illinois State University, Normal, Illinois.

2013
B.A. Visual Arts (Drawing and Digital Art), University of Illinois Springfield, Springfield, Illinois.

2011
A.A. Art (Drawing), Lincoln Land Community College, Springfield, Illinois.


RELEVENT CLASSES:

2017
Advanced Gameplay Design and Development, Analog Mechanical Motion (Kinetic Sculpture).

2016
Psychogeographic Practices in Virtual Reality, Advanced Web Design, Digital Disruption Graduate Seminar, Motion Graphics, Augmented Reality and Meaningful Play.

2015
Web Video, Game Design, and Aesthetics in Arts Technology.

2013
Typography, Web Development, and Photography.

RELEVANT KNOWLEDGE AND SKILLS:

VISUAL ART
Drawing, typography, colored pencils, oil painting, digital painting, design aesthetics, color theory, color psychology, animation, storyboarding, digital video editing.

SOFTWARE
Adobe Photoshop, Adobe Illustrator, Adobe InDesign, Adobe After Effects, Clip Studio Paint, Unity, Unreal Game Engine, Brackets, Processing.

CONFERENCES ATTENDED:

2016
The International Digital Media and Arts Association (iDMAA) – October 2016.
Meaningful Play 2016 – October 2016

PRESENTATIONS, PROCEEDINGS, AND PAPERS:

2017
Carlson, K., Hobby, K., & Wheaton, D. Rehabilitating Experience: Designing an Aesthetic and Movement-based Game for Physical TherapyPaper presented at the EVA London 2017  conference.

2016
Carlson, K., & Hobby, K. Supernova: Exploring Interactive Game Design to Support Movement Quality in Physical Therapy Recovery. Paper presented at the iDMAA 2016 conference.
Carlson, K., & Hobby, K. Living in the Moment: The Aesthetic and Movement Quality Attributes That are Necessary to Create Successful Immersive Gameplay in Therapy. Paper presented at the Meaningful Play 2016 conference at Michigan State University.

EXHIBITIONS:

2013
“Life Is Art.” Third Thursday, Springfield, Illinois.
“Collective Exit.” UIS Visual Arts Gallery, Springfield, Illinois.
“Glaze,” Third Thursday, Springfield, Illinois.

2012
“Senior Show,” UIS Access Gallery, Springfield, Illinois.
“Recycled Art Show,” UIS Access Gallery, Springfield, Illinois.
“Firefly,” Third Thursday, Springfield, Illinois.

2011
“Lincoln Land Community College Student Show,” UIS Access Gallery, Springfield, Illinois.
“Lincoln Land Community College Student Show,” Lincoln Land Community College, Springfield, Illinois. Juror: Julie Seregny-Mahoney.


AWARDS AND GRANTS:

2010
B. Howard Wooters Scholarship Award. Lincoln Land Community College, Springfield, Illinois.


WORK AND OTHER PROFESSIONAL EXPERIENCE:

2015-2017
Graduate Assistant, Public Relations, Mennonite School of Nursing, Illinois State University, Normal, Illinois.
Teaching Assistant, Arts Technology, Illinois State University, Normal, Illinois. (Classes include: Composition and Design for Digital Media, Storytelling and Mythology in Digital Media, Basic Skills in Digital Media.)

2012-present
Shop owner/Illustrator, Etsy.

2013
Photographer, The Journal, Springfield, Illinois.
Illustrator, Springfield Ballet Company, Springfield, Illinois.

2011-2012
Tattoo Apprentice, New Age Tattoos and Body Piercings, Springfield, Illinois.

2002-present
Commissioned Artist, Work in the Collections of Springfield Ballet Company, Patrick & Gina Russell, Kevin Wasmer, Barbara Galvin, and others.


REVIEWS OF EXHIBITIONS:

2011
“’Sparkles’ shines at LLCC art show,” State Journal-Register, Browning, Tamara.